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STAR WARS the force unleashed II

Forceunleash2.png

Lucas Arts

Year: 2010

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop / Fusion. Modeling / Textures / Shading / Lighting / Rendering and Compositing.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop / Fusion. Modeling / Textures / Shading / Lighting / Rendering and Compositing.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

Imperial Hangar

Imperial Hangar

CG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading.

STAR WARS the old republic II (2nd Trailer)

The_Old_Republic_cover.png

Lucas Arts / Bioware

Year: 2010

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Forest Battle

Forest Battle

3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

BRINK

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Summit Entertainment

Year: 2010

Scrapyard Battle

Scrapyard Battle

3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Scrapyard Battle

Scrapyard Battle

3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Scrapyard Battle

Scrapyard Battle

3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Scrapyard Battle

Scrapyard Battle

3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Scrapyard Battle

Scrapyard Battle

3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

Scrapyard Battle

Scrapyard Battle

3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing.

TRUE CRIME (Hong Kong)

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Activision

Year: 2010

Hong Kong Time Lapse

Hong Kong Time Lapse

Water Shader: 3DS Max / Mental Ray.

Hong Kong Time Lapse

Hong Kong Time Lapse

Roof Shader and Textures

Hong Kong Time Lapse

Hong Kong Time Lapse

background

DANTE'S INFERNO

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Visceral Games

Year: 2009

Hell

Hell

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Beatrix Killed

Beatrix Killed

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Beatrix Killed

Beatrix Killed

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Beatrix Killed

Beatrix Killed

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Beatrix Killed

Beatrix Killed

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Beatrix Killed

Beatrix Killed

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Beatrix Killed

Beatrix Killed

Scene Assembly / Lighting / Rendering.

Beatrix Killed

Beatrix Killed

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Beatrix Killed

Beatrix Killed

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Beatrix Killed

Beatrix Killed

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Hell

Hell

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Heaven

Heaven

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Heaven

Heaven

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Heaven

Heaven

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Heaven

Heaven

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

Heaven

Heaven

3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering.

STAR WARS the old republic II (1st Trailer)

The_Old_Republic_cover.png

Lucas Arts / Bioware

Year: 2009

Jedi Temple Arrival

Jedi Temple Arrival

3DS Max /Mental Ray / Fusion. Scene Assembly / Lighting / Rendering and Compositing

Jedi Temple Arrival

Jedi Temple Arrival

3DS Max /Mental Ray / Fusion. Scene Assembly / Lighting / Rendering and Compositing

Jedi Temple Arrival

Jedi Temple Arrival

3DS Max /Mental Ray / Fusion. Scene Assembly / Lighting / Rendering and Compositing

Jedi Temple Arrival

Jedi Temple Arrival

3DS Max /Mental Ray / Fusion. Scene Assembly / Lighting / Rendering and Compositing

Jedi Temple Arrival

Jedi Temple Arrival

3DS Max /Mental Ray / Fusion. Scene Assembly / Lightinng/ Rendering and Compositing

Sith Transport

Sith Transport

3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading.

Sith Transport

Sith Transport

3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading.

Sith Transport

Sith Transport

3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading.

Starship

Starship

3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading.

Sith Transport

Sith Transport

3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading.

Sith Transport

Sith Transport

3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading.

Sith Transport

Sith Transport

3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading.

Sith Transport

Sith Transport

3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading.

WOLFENSTEIN

333672-wolfenstein-playstation-3-manual.

Raven Software

Year: 2008

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Escape Cinematic

Tirpitz Escape Cinematic

Tirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing.

Tirpitz Model

Tirpitz Model

Tirpitz CG environment: 3ds Max / Mental Ray.

Tirpitz Model

Tirpitz Model

Tirpitz CG environment: 3ds Max / Mental Ray.

Tirpitz Model

Tirpitz Model

Tirpitz CG environment: 3ds Max / Mental Ray.

Tirpitz Model

Tirpitz Model

Tirpitz CG environment: 3ds Max / Mental Ray.

HALO WARS

hw1_square2-810cea7a1fec46d994d2328dc386

Ensemble Studios

Year: 2008

Cryo Chamber

Cryo Chamber

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

Cryo Chamber

Cryo Chamber

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

Cryo Chamber

Cryo Chamber

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

Obelisk

Obelisk

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

Obelisk

Obelisk

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

Obelisk

Obelisk

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

Obelisk

Obelisk

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

Obelisk

Obelisk

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

Obelisk

Obelisk

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

reactor

reactor

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

reactor

reactor

3DS Max / Brazil / Photoshop - Modeling / Shading / textures.

THE GOON (Teaser Trailer)

sean-mcnally-the-goon-comicon-poster-for

Blur Studio / Dark House

Year: 2008

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

Norton's Pub

Norton's Pub

CG Environment + Props : 3DS Max / Mental Ray / Photoshop.

DARK VOID

175352-dark-void-windows-front-cover.jpg

Capcom

Year: 2008

UFO

UFO

3DS Max / Brazil / Textures / Shading.

The Anchor

The Anchor

3DS Max / Brazil / Textures / Shading.

UFO

UFO

3DS Max / Brazil / Textures / Shading.

UFO and The Anchor

UFO and The Anchor

3DS Max / Brazil / Textures / Shading.

The Anchor

The Anchor

3DS Max / Brazil / Textures / Shading.

UFO

UFO

3DS Max / Brazil / Textures / Shading.

The Anchor

The Anchor

3DS Max / Brazil / Textures / Shading.

UFO

UFO

3DS Max / Brazil / Textures / Shading.

LARA CROFT Underworld

175352-dark-void-windows-front-cover.jpg

Crystal Dynamics

Year: 2008

The Mansion

The Mansion

Globe Prop: 3DS Max / Mental Ray / Modeling / Shading / Texures.

The Mansion

The Mansion

3DS Max / Mental Ray: Lighting / Rendering

The Mansion

The Mansion

3DS Max / Mental Ray: Lighting / Rendering

The Mansion

The Mansion

3DS Max / Mental Ray: Lighting / Rendering

The Mansion

The Mansion

3DS Max / Mental Ray: Lighting / Rendering

WARHAMMER ONLINE (Age Of Reckoning)

ff.jpg
Castle Assault

Castle Assault

Sword Prop: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures.

Castle Assault

Castle Assault

Arrows Prop: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures.

Castle Assault

Castle Assault

Arrows Prop: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures.

Castle Assault

Castle Assault

Catapult Rock Prop: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures.

Castle Assault

Castle Assault

Dwarf's Mug: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures.

FABLE 2

221544-fable_ii.jpg

Lionhead Studios

Year: 2008

Arrival

Arrival

CG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing.

Arrival

Arrival

CG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing.

Arrival

Arrival

CG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing.

Arrival

Arrival

CG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing.

Arrival

Arrival

CG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing.

Arrival

Arrival

CG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing.

Arrival

Arrival

CG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing.

Arrival

Arrival

CG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing.

NIAGARA'S FURY

cover.jpg

Blur Studio / Matilda Production Services

Year: 2008

Niagara Falls CG Environment

Niagara Falls CG Environment

3DS Max / Brazil / Fusion: Matte Painting / Lighting / Rendering and Compositing.

Niagara Falls CG Environment

Niagara Falls CG Environment

3DS Max / Brazil / Fusion: Matte Painting / Lighting / Rendering and Compositing.

IRONMAN'S ADVENTURES

devanshu-tak-front-highlight-righthq.jpg

Marvel Studios

Year: 2007

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

City Battle

City Battle

CG Environment : 3DS Max / Mental Ray / Photoshop.

SUPERBOWL XLII on FOX

175352-dark-void-windows-front-cover.jpg

FOX

Year: 2007

TV Spot Screenshots

TV Spot Screenshots

3DS Max / Brazil: Modeling / shading / Textures.

Stadium

Stadium

3DS Max / Brazil: Modeling / shading / Textures.

monitor

monitor

3DS Max / Brazil: Modeling / shading / Textures.

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