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STAR WARS the force unleashed II

Lucas Arts
Year: 2010
![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. | ![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop / Fusion. Modeling / Textures / Shading / Lighting / Rendering and Compositing. |
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![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop / Fusion. Modeling / Textures / Shading / Lighting / Rendering and Compositing. | ![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. |
![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. | ![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. |
![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. | ![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. |
![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. | ![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. |
![]() Imperial HangarCG Environment : 3DS Max / Mental Ray / Photoshop. Modeling / Textures / Shading. |
STAR WARS the old republic II (2nd Trailer)

Lucas Arts / Bioware
Year: 2010
![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
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![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
![]() Forest Battle3DS Max / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
BRINK
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Summit Entertainment
Year: 2010
![]() Scrapyard Battle3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Scrapyard Battle3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
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![]() Scrapyard Battle3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Scrapyard Battle3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
![]() Scrapyard Battle3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. | ![]() Scrapyard Battle3DSMax / Mental Ray / Fusion: Scene Assembly / Lighting / Rendering and Compositing. |
TRUE CRIME (Hong Kong)

Activision
Year: 2010
![]() Hong Kong Time LapseWater Shader: 3DS Max / Mental Ray. | ![]() Hong Kong Time LapseRoof Shader and Textures |
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![]() Hong Kong Time Lapsebackground |
DANTE'S INFERNO

Visceral Games
Year: 2009
![]() Hell3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. | ![]() Beatrix Killed3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. |
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![]() Beatrix Killed3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. | ![]() Beatrix Killed3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. |
![]() Beatrix Killed3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. | ![]() Beatrix Killed3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. |
![]() Beatrix KilledScene Assembly / Lighting / Rendering. | ![]() Beatrix Killed3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. |
![]() Beatrix Killed3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. | ![]() Beatrix Killed3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. |
![]() Hell3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. | ![]() Heaven3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. |
![]() Heaven3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. | ![]() Heaven3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. |
![]() Heaven3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. | ![]() Heaven3DS Max / Mental Ray: Lighting / Scene Assembly / Rendering. |
STAR WARS the old republic II (1st Trailer)

Lucas Arts / Bioware
Year: 2009
![]() Jedi Temple Arrival3DS Max /Mental Ray / Fusion. Scene Assembly / Lighting / Rendering and Compositing | ![]() Jedi Temple Arrival3DS Max /Mental Ray / Fusion. Scene Assembly / Lighting / Rendering and Compositing |
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![]() Jedi Temple Arrival3DS Max /Mental Ray / Fusion. Scene Assembly / Lighting / Rendering and Compositing | ![]() Jedi Temple Arrival3DS Max /Mental Ray / Fusion. Scene Assembly / Lighting / Rendering and Compositing |
![]() Jedi Temple Arrival3DS Max /Mental Ray / Fusion. Scene Assembly / Lightinng/ Rendering and Compositing | ![]() Sith Transport3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading. |
![]() Sith Transport3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading. | ![]() Sith Transport3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading. |
![]() Starship3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading. | ![]() Sith Transport3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading. |
![]() Sith Transport3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading. | ![]() Sith Transport3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading. |
![]() Sith Transport3DS Max / Mental Ray / Photoshop. Modeling /Texturing /Shading. |
WOLFENSTEIN

Raven Software
Year: 2008
![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. | ![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. |
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![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. | ![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. |
![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. | ![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. |
![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. | ![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. |
![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. | ![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. |
![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. | ![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. |
![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. | ![]() Tirpitz Escape CinematicTirpitz CG environment: 3ds Max / Mental Ray - Modeling /Shading /Textures / Lighting / Final render and Compositing. |
![]() Tirpitz ModelTirpitz CG environment: 3ds Max / Mental Ray. | ![]() Tirpitz ModelTirpitz CG environment: 3ds Max / Mental Ray. |
![]() Tirpitz ModelTirpitz CG environment: 3ds Max / Mental Ray. | ![]() Tirpitz ModelTirpitz CG environment: 3ds Max / Mental Ray. |
HALO WARS

Ensemble Studios
Year: 2008
![]() Cryo Chamber3DS Max / Brazil / Photoshop - Modeling / Shading / textures. | ![]() Cryo Chamber3DS Max / Brazil / Photoshop - Modeling / Shading / textures. |
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![]() Cryo Chamber3DS Max / Brazil / Photoshop - Modeling / Shading / textures. | ![]() Obelisk3DS Max / Brazil / Photoshop - Modeling / Shading / textures. |
![]() Obelisk3DS Max / Brazil / Photoshop - Modeling / Shading / textures. | ![]() Obelisk3DS Max / Brazil / Photoshop - Modeling / Shading / textures. |
![]() Obelisk3DS Max / Brazil / Photoshop - Modeling / Shading / textures. | ![]() Obelisk3DS Max / Brazil / Photoshop - Modeling / Shading / textures. |
![]() Obelisk3DS Max / Brazil / Photoshop - Modeling / Shading / textures. | ![]() reactor3DS Max / Brazil / Photoshop - Modeling / Shading / textures. |
![]() reactor3DS Max / Brazil / Photoshop - Modeling / Shading / textures. |
THE GOON (Teaser Trailer)

Blur Studio / Dark House
Year: 2008
![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. | ![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. |
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![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. | ![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. |
![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. | ![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. |
![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. | ![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. |
![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. | ![]() Norton's PubCG Environment + Props : 3DS Max / Mental Ray / Photoshop. |
DARK VOID

Capcom
Year: 2008
![]() UFO3DS Max / Brazil / Textures / Shading. | ![]() The Anchor3DS Max / Brazil / Textures / Shading. |
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![]() UFO3DS Max / Brazil / Textures / Shading. | ![]() UFO and The Anchor3DS Max / Brazil / Textures / Shading. |
![]() The Anchor3DS Max / Brazil / Textures / Shading. | ![]() UFO3DS Max / Brazil / Textures / Shading. |
![]() The Anchor3DS Max / Brazil / Textures / Shading. | ![]() UFO3DS Max / Brazil / Textures / Shading. |
LARA CROFT Underworld

Crystal Dynamics
Year: 2008
![]() The MansionGlobe Prop: 3DS Max / Mental Ray / Modeling / Shading / Texures. | ![]() The Mansion3DS Max / Mental Ray: Lighting / Rendering |
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![]() The Mansion3DS Max / Mental Ray: Lighting / Rendering | ![]() The Mansion3DS Max / Mental Ray: Lighting / Rendering |
![]() The Mansion3DS Max / Mental Ray: Lighting / Rendering |
WARHAMMER ONLINE (Age Of Reckoning)

Year: 2008
![]() Castle AssaultSword Prop: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures. | ![]() Castle AssaultArrows Prop: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures. |
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![]() Castle AssaultArrows Prop: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures. | ![]() Castle AssaultCatapult Rock Prop: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures. |
![]() Castle AssaultDwarf's Mug: 3DS Max / Brazil / Photoshop. - Modeling / Shading / Textures. |
FABLE 2

Lionhead Studios
Year: 2008
![]() ArrivalCG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing. | ![]() ArrivalCG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing. |
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![]() ArrivalCG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing. | ![]() ArrivalCG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing. |
![]() ArrivalCG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing. | ![]() ArrivalCG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing. |
![]() ArrivalCG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing. | ![]() ArrivalCG Environment: 3DS Max / Brazil / Fusion - Modeling / Shading / Textures / Rendering and Compositing. |
NIAGARA'S FURY

Blur Studio / Matilda Production Services
Year: 2008
![]() Niagara Falls CG Environment3DS Max / Brazil / Fusion: Matte Painting / Lighting / Rendering and Compositing. | ![]() Niagara Falls CG Environment3DS Max / Brazil / Fusion: Matte Painting / Lighting / Rendering and Compositing. |
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IRONMAN'S ADVENTURES

Marvel Studios
Year: 2007
![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. | ![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. |
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![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. | ![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. |
![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. | ![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. |
![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. | ![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. |
![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. | ![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. |
![]() City BattleCG Environment : 3DS Max / Mental Ray / Photoshop. |
SUPERBOWL XLII on FOX

FOX
Year: 2007
![]() TV Spot Screenshots3DS Max / Brazil: Modeling / shading / Textures. | ![]() Stadium3DS Max / Brazil: Modeling / shading / Textures. |
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![]() monitor3DS Max / Brazil: Modeling / shading / Textures. |






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