STARWARS Episode VIII - The Last Jedi

Walt Disney Studios
Director: Rian Johnson
VFX Supervisors: Ben Morris / Eddie Pasquarello
Year: 2017
![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
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![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing, |
![]() Crait Resistance Base | ![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Crait Resistance BaseCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Crait BattleCG trenches (3DSMax / Vray / Nuke) | ![]() Crait BattleCG Door - Colaboration (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Crait BattleCG trenches (3DSMax / Vray / Nuke) | ![]() Crait BattleCG Ground (3DSMax / Vray / Nuke) |
![]() Final DuelCG Ground - Colaboration (3DSMax / Vray / Nuke) | ![]() Final DuelCG Ground - Colaboration (3DSMax / Vray / Nuke) |
![]() Crait EscapeCG Fliying Rocks Shader (3DSMax / Vray / Nuke) |
ROGUE ONE - A Starwars Story

Walt Disney Studios
Director: Gareth Edwards
VFX Supervisors: John Knoll / Mohen Leo
Year: 2016
![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
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![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Raddus's CockpitCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Raddus's CockpitCG Small cockpit (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Vader's LairCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Vader's LairCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Vader's LairCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Scarif BattleCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() K-2SO diedCG ground | ![]() Vader's Chamber (Trailer Version)CG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
DEEPWATER HORIZON

Summit Entertainment
Director: Peter Berg
VFX Supervisor: Craig Hammack
Year: 2016
![]() Set ExtensionCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Set ExtensionCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
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![]() Set ExtensionCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Set ExtensionCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Set ExtensionCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Set ExtensionCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Set ExtensionCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() UnderwaterLighting and shading |
![]() Oil Platform On fireCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Oil Platform On fireCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Oil Platform On fireCG Environment (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Oil Platform On fireCG water |
![]() Oil Platform On fireCG water | ![]() Oil Platform On fireCG water |
![]() Oil Platform On fireLighting |
AVENGERS - Age of Ultron

Walt Disney Studios / Marvel Studios
Director: Joss Whedon
VFX Supervisor: Ben Snow
Year: 2015
![]() Avenger's TowerCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. | ![]() Avenger's TowerCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. |
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![]() Avenger's TowerCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. | ![]() Avenger's TowerCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. |
![]() Avenger's TowerCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. | ![]() Avenger's TowerCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. |
![]() Avenger's TowerCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. | ![]() Avenger's TowerCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. |
![]() Final BattleCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. | ![]() Final BattleCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. |
![]() Final BattleCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. | ![]() Final BattleCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Projections. |
LUCY

EuropaCorp
Director: Luc Besson
VFX Supervisor: Richard Bluff
Year: 2014
![]() Jurassic SwampCG Environment (3DSMax / Vray / Nuke) - Lighting / Shading / Render / Scene Assembly. |
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TRANSFORMERS - Age of Extiction

Paramount Pictures
Director: Michael Bay
VFX Supervisor: Scott Farrar / Jeff White
Year: 2014
![]() Mother ShipCG Environment : Some extra modeling. | ![]() Mother ShipCG Environment : Some extra modeling on the walls. |
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TOMORROWLAND

Walt Disney Pictures
Director: Brad Bird
VFX Supervisor: Craig Hammack
Year: 2015
![]() TomorrowlandCG Environment: Some extra modelling in few buildings |
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WARCRAFT - The Beginning

Legendary Pictures / Blizzard
Director: Duncan Jones
VFX Supervisors: Jeff White / Jason Smith
Year: 2016
![]() DalaranCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing. |
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CAPTAIN AMERICA - The Winter Soldier

Disney / Marvel Studios
Director: Anthony Russo / Joe Russo
VFX Supervisors: Russel Earl
Year: 2014
![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
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![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() TriskelionCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
THE LONE RANGER

Disney
Director: Gore Verbinski
VFX Supervisors: Tim Alexander
Year: 2013
![]() Lone RangerCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Lone RangerCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
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![]() Lone RangerCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Lone RangerCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Lone RangerCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Lone RangerCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
PACIFIC RIM

Disney
Director: Guillermo del Toro
VFX Supervisors: John Knoll
Year: 2013
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
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![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Final_BattleCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Opening SequenceCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() Opening SequenceCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
CLOUD ATLAS

Cloud Atlas Production
Directors: Lana Wachowski / Lilly Wachowski
VFX Supervisor: Russell Earl
Year: 2012
![]() NeoSeoul EscapeCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() NeoSeoul EscapeCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
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![]() NeoSeoul EscapeCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() NeoSeoul EscapeCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() NeoSeoul EscapeCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() NeoSeoul EscapeCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() NeoSeoul EscapeCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() NeoSeoul EscapeCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
THE AVENGERS

Paramont Pictures / Marvel Studios
Director: Jos Whedon
VFX Supervisor: Russell Earl
Year: 2012
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RED TAILS

![]() German AirfieldEnvironment matte painting |
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TRANSFORMERS - Dark of the Moon

Paramount Pictures
Director: Michael Bay
VFX Supervisors: Scott Farrar / Jeff White
Year: 2011
![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
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![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. |
![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly.uring / Render / Scene Assembly. |
![]() CybertronCG Environment. (3DSMax / Vray / Nuke) - Modeling / Lighting / Texturing / Render / Scene Assembly. | ![]() Battle of ChicagoDestruction Matte Painting projections. |
![]() Battle of ChicagoDestruction Matte Painting projections. | ![]() MoonBackground Matte Painting |





